Free Download Multicore and GPU Programming: An Incorporated Methodology by Anthony R. Maas English | March 8, 2024 | ASIN: B0CXMMQK45 | 29 pages | PNG (.rar) | 5.54 Mb Free Download Tom Deakin, "Programming Your GPU with OpenMP: Performance Portability for GPUs " English | ISBN: 0262547538 | 2023 | 336 pages | EPUB | 13 MB The essential guide for writing portable, parallel programs for GPUs using the OpenMP programming model. Free Download Wolfgang Engel, "GPU Zen 2: Advanced Rendering Techniques" English | 2019 | pages: 304 | ISBN: 179758314X | PDF | 22,0 mb Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Free Download Redshift3D Redshift Renderer 3.0.45 (x64) Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Free Download The History of the GPU - Steps to Invention: Steps to Invention by Jon Peddie English | January 2, 2023 | ISBN: 3031109678 | 430 pages | MOBI | 45 Mb This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics―exploding nuclear bombs in computers instead of the atmosphere. Free Download The History of the GPU - Eras and Environment: Eras and Environment by Jon Peddie English | January 2, 2023 | ISBN: 3031135806 | 362 pages | MOBI | 38 Mb This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore's law, the first era of GPUs began in the late 1990s. The History of the GPU - Steps to Invention English | 2022 | ISBN: 3031109678 | 695 Pages | PDF EPUB (True) | 136 MB This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics-exploding nuclear bombs in computers instead of the atmosphere. The History of the GPU - New Developments English | 2022 | ISBN: 303114046X | 704 Pages | PDF EPUB (True) | 162 MB This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. The History of the GPU - Eras and Environment English | 2022 | ISBN: 3031135806 | 576 Pages | PDF EPUB (True) | 114 MB This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore's law, the first era of GPUs began in the late 1990s. Wolfgang Engel, "GPU Zen: Advanced Rendering Techniques" English | 2017 | ISBN: 0998822892 | PDF | pages: 360 | 36.8 mb Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. |