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SpeedTree Cinema 8.1.5

      Author: Baturi   |   06 November 2018   |   comments: 0

SpeedTree Cinema 8.1.5
SpeedTree Cinema 8.1.5 | 286.1 mb
IDV, Inc has released 8.1.5 version of SpeedTree Cinema, is the award-winning 3D-modeling suite that allows you to model, texture, and animate, both stylized and photoreal vegetation for VFX, arch/viz, or matte paintings.

What's New in version 8.1.5:
New Features
- XML Exports Have More Data
Dynamic LOD, collision objects, spines, and bones have been added to XML exports from the Games Modeler.
- Mesh Exports Without Textures
An option has been added to the mesh export dialog to export the mesh without generating textures for considerably faster exports when the textures are either already made or will be assigned manually later in the pipeline.
Bug Fixes
- Draft Wind in Exported Models
Models using point caches or Alembic caches to represent wind animation were locked in draft mode. They will now use the mode selected on the Fan object. In addition, draft mode has been made more similar to production mode while still being faster in the viewport.
- Gusting and Strenght Issues in Wind Exports
Several bugs affecting the consistency of wind strength and gusting behavior in point cache and Alembic exports have been fixed.
- Bone Weighting
A new algorithm for determining bone weights has been implemented. It corrects issues with previous versions and adds an option to smooth bone weights or not.
- Welding Quad Branch Geometry
A bug has been fixed that could cause quad branch geometry that rapidly decreased radial segment count to crash during welding.
About SpeedTree Cinema 8 SpeedTree is a suite of 3D-modeling tools that combines the efficiency of procedural modeling with the flexibility of hand modeling. Since its launch in 2001, SpeedTree has been used in hundreds of AAA and indie games and more than a hundred movies and television episodes. The software has earned a Scientific and Technical Academy Award and an Engineering Emmy, both in 2015.
SpeedTree is available in a variety of forms for game development and VFX, with subscriptions available for Unreal Engine 4 (UE4 subscription product only), Unity 5, and Lumberyard.
SpeedTree Cinema 8 launches today with dozens of new features that deliver dramatically more realistic trees and plants, with major reductions to modeling time and effort. With a new, constantly expanding library of vegetation models (Including new field and forest models), SpeedTree Cinema 8 is the most advanced version we've ever released and is already being adopted by top VFX studios around the world.
The most important new features of SpeedTree Cinema 8 include:
- Full PBR workflow and rendering. Supports non-destructive material editing, allowing artists to adjust textures on the fly.
- A completely new library of 150 models, ranging from seedlings to towering forest trees, includes thousands of 3D surface-scanned PBR textures. Each individual model file (.spm) contains multiple polygonal resolutions and adjustable seasonal variations.
- Vastly improved export pipeline. Exports of both meshes and wind animations now run much faster and use far less memory. Other improvements include UDIM support, better mesh unwrapping, hierarchical exports, and better bone weighting for skinned meshes.
- New leaf batching system. Leaf rendering in the SpeedTree Modeler is up to 1,000 times faster than version 7. This innovation greatly speeds the modeling process and supports the creation of more complex models.
- Major leaps in wind realism. Cinema 8 captures the complex dynamics of wind among leaves and branches more naturally than ever. The overhauled system features a realistic rolling wind effect, is much easier to tune, and includes a new wind wizard.
- Numerous other improvements. There are more than two dozen other substantial improvements including a new art director tool, an overhauled mesh cutout syst

About IDV, Inc. Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs, IDV gradually expanded by providing similar services to private sector clients and major defense contractors.
Product: SpeedTree Cinema
Version: 8.1.5
Supported Architectures: x64
Website Home Page :

Language: english
System Requirements: PC
Supported Operating Systems: is not regulated
Size: 286.1 mb

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