Free Download IoT Smart Shoe Development with ESP32 Build & Innovate Published 3/2024 Created by Bapuji Kanaparthi MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 34 Lectures ( 2h 6m ) | Size: 857 MB Free Download Shoe Drawing Book: Easy Lessons and Step-by-Step on How to Draw 30 Shoes by Melody Love English | 2020 | ISBN: N/A | ASIN: B08PJZY361 | 181 pages | EPUB | 5.97 Mb If you have been looking for a book that will help you learn how to draw color then you have found the right book. This book is amazing for kids and adults. It is the best way to have fun together and at the same time to learn about the easier ways to draw. Last updated 2/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.47 GB | Duration: 1h 47m Duration: 2h 9m | MP4 | Video: AVC, 1280x720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Size: 667 MB Skill Level: Intermediate | Genre: eLearning | Language: English + Subtitles With Modo, artists have a powerful 3D platform for modeling, rendering, texturing, and animating. This is the second of a two-part course. In the first course, instructor Richard Yot showed how to create a detailed shoe model. In this course, Richard uses the process of rendering a shoe to explain what makes Modo different from other 3D tools, as well as teach key workflows for modeling, lighting, and rendering beautiful 3D objects. Richard shows you how to set up believable, realistic lighting. A shoe can contain a number of different textures, and Richard steps through how to create detailed, realistic surfaces for all of them. Once you have modeled the shoe, Richard shows you how to finalize the lighting, use a Preview render for any fine-tuning before the final render, and set up render passes. It's important to make sure you have the Modo camera set up for the shot you want to take, including rendering passes, and Richard describes variations on how to set up your final render.
Shoe Material Design Guide: The shoe designers complete guide to selecting and specifying footwear materials (How Shoes Are Made) by Wade Motawi and Andrea Motawi English | Oct 31, 2020 | ISBN: 173588331X, 099870704X | 200 pages | EPUB | 23 MB Do you want to be a professional shoe designer? You must learn how to select and specify shoe materials correctly. The Shoe Material Design Guide details all the materials you will need to make modern athletic, classic casuals and high fashion footwear. Written as a companion to our best selling How Shoes are Made, The Shoe Material Design Guide digs deep into the world of footwear materials and design. A must-read for young shoe designers!
How to Start Your Own Shoe Company: A start-up guide to designing, manufacturing, and marketing shoes (How shoes are Made) by Wade Motawi English | Feb 20, 2017 | ISBN: 0998707015 | 176 pages | EPUB | 38 MB Do you dream of creating a shoe brand and starting a company? In the book, How to Start Your Own Shoe Company, you follow two start-up companies from initial launch to retail sales and marketing. Both companies have a unique style, budget, and business plan. In each of the 14 chapters, a requirement or process is clearly described and you will learn how each of the two new shoe brands will best tackle this challenge. How to Start Your Own Shoe Company will guide you through creating your brand identity, legally setting up your shoe company, and registering your trademarks. You will also learn how to design and manufacture your shoes, how to find the best shoe factory, and how to go about selling your shoes. Duration: 3h 27m | MP4 | Video: AVC, 1280x720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Size: 869 MB Skill Level: Intermediate | Genre: eLearning | Language: English + Subtitles In this course, the first installment in a two-part series, learn how to model a shoe from scratch using Modo, a powerful platform for 3D modeling, rendering, and texturing.Modo gives artists a powerful 3D platform for modeling, rendering, texturing, and animating. In the two-part Modo Product Visualization series, instructor Richard Yot uses the process of rendering a shoe from scratch to introduce key concepts that make Modo different from other 3D tools, as well as key workflows for modeling, lighting, and rendering beautiful 3D objects. In this course, the first installment in the series, Richard walks you through prototyping, from importing sketches to rendering a prototype with cel shading. Since this example project is modeling a shoe, he then shows you how to model the sole, including assigning materials to it. Once the sole is modeled, he moves on to modeling and thickening the main shapes, then the panels. Next, Richard covers how to model, edit, and add details to the lace holders and the shoelaces. Plus, he shows how to unwrap what you've modeled using UV mapping. Tune into the next installment in this series to learn how to render the project you started in this course. |