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![]() Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48kHz, 2ch | Duration: 47m Genre: eLearning | Language: English | Size: 366 MB In this mini series we will take a look at some of the things you can do, after you have UV unwrapped a 3D model. We are going to apply a number of simple textures using various projections, consolidate multi-part models into single ones, bake multiple materials into a single Texture map, and finally Export the model to Unreal Engine. ![]() Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48kHz, 2ch | Duration: 1h Genre: eLearning | Language: English | Size: 544 MB In this series we will be learning how to use Cinema 4D's UV Toolset, to quickly and efficiently unwrap and pack the UVs for Hard Surface Models. Although the Series is aimed at users with a basic understanding of UVs and UV workflows in General, if you happen to be new to UVs, you will still learn a great deal from it. ![]() Thibaut Bourbon | Duration: 0h 8m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 182 MB | Language: English Edge detection and cavity masking are very important characteristics of procedural materials. Edge wear is common to any object with age along with cavities and crevices that are constantly attracting dirt, dust, and grime. So it's a good idea to know how to generate procedural factors (masks) for edges and crevices. The pointiness attribute was the best procedural edge detection we had for a long time. But now with the addition of the bevel node, we can do better. Similarly baking an ambient occlusion texture was one of the only ways to mask cavities. Now Cycles has a built-in AO node that's much more convenient. ![]() Wayne Dixon | Duration: 0h 19m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 607 MB | Language: English The massive update to Blender's Grease Pencil (GP) tool in the upcoming 2.8 release continues to awe the community. As a fully featured 2D animation toolset, it's a great time to test the waters with the 2.8 beta. In this tutorial, Wayne Dixon demonstrates fundamental 2D character animation using something everyone can draw: A stick figure. Specifically the lesson revolves around a simple run and jump action using a straight-ahead approach that will teach you essential GP tools as well as core 2D animation workflow. ![]() Jonathan Lampel | Duration: 0h 15m | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 165 MB | Language: English Animating can be a tedious process at times, especially when it comes to repeated or continuous actions. However, there are ways to make it easier and faster - if you know the right tricks! In this tutorial, we'll cover how to quickly and efficiently deal with animation, demonstrating how to work with f-curves in the graph editor and using it to animate an ocean that churns endlessly, a light that flashes until you need it to stop and a propeller that can rotate hundreds of times using only two key frames. Homepage ![]() Kent Trammell | Duration: 0h 11m | Video: H264 1280x720 | Audio: AAC 44,1 kHz 2ch | 82 MB | Language: English That was sarcastic. Camera-shake is a modern, popular film mechanism that adds a level of believability to draw you, the viewer, into the action. Cloverfield is an infamous example - too much of a good thing. Adding this aesthetic to an animation can have the same drawing effect in a positive way. This video demonstrates how to do this procedurally using Blender's f-curve noise modifier. Just remember what Uncle Ben said: "With great power comes great responsibility." Shake your cameras responsibly. CC Attribution: "Pentax KR video test w/ SUPER Takumar lens 50mm f/1.4 " by Matthew Worona Homepage ![]() Duration: 3h 51m | Video: .MP4, 1280x720, 30 fps | Audio: AAC, 44.1kHz, 2ch | Size: 1.71 GB Genre: eLearning | Language: English If you are into eCommerce business, own an eCommerce store or have job to design or improve its sales, conversion and revenue, this class is for you. ![]() Julien Kaspar | Duration: 0h 18m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 122 MB | Language: English Aimed at beginners, this workshop helps you connect basic Blender functionality into a complete workflow and mindset for building characters. In under 20min, the videos show the full character creation process from ideation to presenting a final render. While the videos showcase the Owl as a step by step example, the .blend file has all the characters available for inspection. ![]() MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 10 Lessons (1h 13m) | Size: 301 MB This video presents patterns and practices for making Blazor WebAssembly applications run fast at their optimal speeds. You'll learn patterns and best practices for performance that broadly cover two aspects of Blazor development: Firstly, you'll learn about optimizing application download size so your applications load and execute without undue lag. Secondly, you'll learn techniques for reducing the number of updates that Blazor needs to apply to user interface elements in the browser's DOM. ![]() MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Difficulty: Beginner | Genre: eLearning | Language: English | Duration: 6 Videos (2h 35m) | Size: 5.72 GB Instructor : Jacy Cunningham |