MP4 | Video: h264, 1920x1080 | Audio: AAC, 44,1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 videos (30m)| Size: 536 MB Chances are, you're creating middleware for Vue Router inside the beforeEach hook on your router. In this course, we'll create a middleware pipeline to run multiple, separated middleware in a pipeline. Duration: 2h 55m | Video: .MP4 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 754 MB Genre: eLearning | Language: English Lauren Sanderson's approach to shooting client and personal work is greatly influenced by her surroundings- her vision for a session often starts when she chooses the location. Duration: 2h 10m | Video: .MP4 720x540, 30 fps(r) | Audio: AAC, 44100Hz, 2ch | Size: 2.11 GB Genre: eLearning | Language: English In photography, light is everything. Come along with five photographers as they seek out beautiful light in its many forms: indoors and out, north to south, backlight, low light, soft light, and beyond. Watch as they approach a scene, find the light, and harness its radiance to produce incredible photos. Duration: 1h 42m | Video: .MP4 1920x1080, 54fps(r) | Audio: AAC, 44100Hz, 2ch | Size: 681 MB Genre: eLearning | Language: English Gina Yeo teaches you how to find and use everyday light in a way that will elevate your photography and help you see and use light more effectively within your own environment. Video: .MP4, 1920x1080 15 fps | Audio: AAC, 48kHz, 2ch | Duration: 1h 31m Genre: eLearning | Language: English | Size: 744 MB In this series, I partner with Sebastian Pfeifer, to bring you the ultimate knowledge for Creating Amazing Toon VFX. Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48kHz, 2ch | Duration: 47m Genre: eLearning | Language: English | Size: 366 MB In this mini series we will take a look at some of the things you can do, after you have UV unwrapped a 3D model. We are going to apply a number of simple textures using various projections, consolidate multi-part models into single ones, bake multiple materials into a single Texture map, and finally Export the model to Unreal Engine. Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48kHz, 2ch | Duration: 1h Genre: eLearning | Language: English | Size: 544 MB In this series we will be learning how to use Cinema 4D's UV Toolset, to quickly and efficiently unwrap and pack the UVs for Hard Surface Models. Although the Series is aimed at users with a basic understanding of UVs and UV workflows in General, if you happen to be new to UVs, you will still learn a great deal from it. Thibaut Bourbon | Duration: 0h 8m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 182 MB | Language: English Edge detection and cavity masking are very important characteristics of procedural materials. Edge wear is common to any object with age along with cavities and crevices that are constantly attracting dirt, dust, and grime. So it's a good idea to know how to generate procedural factors (masks) for edges and crevices. The pointiness attribute was the best procedural edge detection we had for a long time. But now with the addition of the bevel node, we can do better. Similarly baking an ambient occlusion texture was one of the only ways to mask cavities. Now Cycles has a built-in AO node that's much more convenient. Wayne Dixon | Duration: 0h 19m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 607 MB | Language: English The massive update to Blender's Grease Pencil (GP) tool in the upcoming 2.8 release continues to awe the community. As a fully featured 2D animation toolset, it's a great time to test the waters with the 2.8 beta. In this tutorial, Wayne Dixon demonstrates fundamental 2D character animation using something everyone can draw: A stick figure. Specifically the lesson revolves around a simple run and jump action using a straight-ahead approach that will teach you essential GP tools as well as core 2D animation workflow. Jonathan Lampel | Duration: 0h 15m | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 165 MB | Language: English Animating can be a tedious process at times, especially when it comes to repeated or continuous actions. However, there are ways to make it easier and faster - if you know the right tricks! In this tutorial, we'll cover how to quickly and efficiently deal with animation, demonstrating how to work with f-curves in the graph editor and using it to animate an ocean that churns endlessly, a light that flashes until you need it to stop and a propeller that can rotate hundreds of times using only two key frames. Homepage |