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![]() Published 07/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 18 lectures (3h 22m) | Size: 844.3 MB ![]() Last updated 2/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.42 GB | Duration: 1h 4m ![]() Last updated 2/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.69 GB | Duration: 1h 20m ![]() Published 07/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 23 lectures (2h 37m) | Size: 1.55 GB ![]() Last updated 11/2021 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.23 GB | Duration: 0h 57m ![]() Instructors: Aaron Sims | 10 Lessons | Duration: 5h 16m Video: MP4 1920x1080 48 KHz | English | Unreal/Premiere | Size: 2.2 GB Director Aaron Sims explores the power of storytelling in Unreal Engine 5 and invites participants to discover his UE5 workflow and process behind the making of the award-winning short film, THE EYE: CALANTHEK. Encompassing the full spectrum of UE filmmaking, this Gnomon Workshop title covers everything from story development within Unreal to character and world-building, mocap and animation in sequencer, editing, and beyond. ![]() Published 07/2022 Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 7.5 GB | Duration: 113 lectures • 16h 48m ![]() Last Update: 7/2022 Duration: 4h 22m | Video: .MP4, 1280x720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 1.48 GB Genre: eLearning | Language: French ![]() Published 07/2022 Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 137 MB | Duration: 6 lectures • 29m ![]() Duration: 41m | Video: .MP4, 1280x720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 337 MB Genre: eLearning | Language: English When I began researching cosmetic swatches, I realised that there wasn't enough material out there on the big web, to guide me through it. I had to experiment and figure out my own way to swatch creation. Hence, I thought this would be a great topic to create a class on. I've already experimented with techniques and figured out what works the best so you don't have to. |