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Free Ebooks DownloadWelcome to DL4ALL.org – your ultimate destination for ebooks across every genre. Whether you’re into fiction, self-help, education, or niche topics, we offer an extensive library to satisfy your thirst for knowledge and entertainment. Why Choose DL4ALL.org?
Start your reading journey today on DL4ALL.org and unlock a world of imagination, knowledge, and inspiration! ![]() Networking for Success (Quick Study Business) by Toby Chabon-Berger English | August 26th, 2010 | ISBN: 1572224886 | 4 pages | True PDF | 2.61 MB The art of connecting with people through communication and networking. ![]() Necessary Illusions- Thought Control In Democratic Societies By Noam Chomsky 1999 | 138 Pages | ISBN: 0896083667 | PDF | 2 MB 'A towering intellect ...powerful, always provocative.' Guardian 'A superb polemicist who combines fluency of language with a formidable intellect.' Observer 'Must be read by everyone concerned with public affairs.' Edward Said Necessary Illusions explodes the myth of an independent media, intent on uncovering the truth at any cost. Noam Chomsky demonstrates that, in practice, the media in the developed world serve the interests of state and corporate power -- despite protestations to the contrary. While individual journalists strive to abide by high standards of professionalism and integrity in their work, their paymasters -- the media corporations -- ultimately decide what we view, hear and read. Rigorously documented, Necessary Illusions continues Chomsky's celebrated tradition of profoundly insightful indictments of US foreign and domestic institutions and tears away the veneer of propaganda that portrays the media as the servant of free speech and democracy. ![]() Nature as Reason: A Thomistic Theory of the Natural Law by Wm. B. Eerdmans-Lightning Source; First edition English | December 20, 2004 | ISBN: 0802849067 | 432 pages | HTMLZ | 0,853 Mb This noteworthy book develops a new theory of the natural law that takes its orientation from the account of the natural law developed by Thomas Aquinas, as interpreted and supplemented in the context of scholastic theology in the twelfth and thirteenth centuries. ![]() Madelon Hoedt, "Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame " English | ISBN: 1476672180 | 2019 | 214 pages | PDF | 2 MB In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics. ![]() Nanocrystal by Yoshitake Masuda English | 2011 | ISBN: n/a | ISBN: 9789533071992 | PDF | 494 pages | 73 MB We focused on cutting-edge science and technology of Nanocrystals in this book. "Nanocrystal" is expected to lead to the creation of new materials with revolutionary properties and functions. It will open up fresh possibilities for the solution to the environmental problems and energy problems. ![]() My Book of Dinosaurs and Prehistoric Life: Animals and plants to amaze, surprise, and astonish! by DK, Dean R. Lomax English | January 26th, 2021 | ISBN: 0744026539 | 98 pages | True PDF | 34.95 MB Travel back in time to find out about the fantastical wildlife that lived on Earth before we did. ![]() My Best Games of Chess 1908-1923 By Alexander Alexanderovich Alekhine, Jerry Hanken, Sam Sloan 2008 | 141 Pages | ISBN: 0923891498 | PDF | 27 MB This is the book that every chess master and grandmaster has read and studied and every aspiring chess master should be reading. The author, a World Chess Champion, clearly explains the most complex and difficult concepts. Grandmaster Reuben Fine wrote that Alekhine's collection of best games was one of the three most beautiful that he knew. World Champion Garry Kasparov wrote, ?Alexander Alekhine is the first luminary among the others who are still having the greatest influence on me. I like his universality, his approach to the game, his chess ideas. I am sure that the future belongs to Alekhine chess.? Bobby Fischer wrote, ?He had great imagination. He could see more deeply into a situation than any other player in chess history. It was in the most complicated positions that Alekhine found his grandest concepts.? Chess Journalist Jerry Hanken writes, ?The study of this book added 300 points to my rating and made me a master.? ![]() Mostly Finite Geometries (Lecture Notes in Pure and Applied Mathematics) by Norman Johnson English | May 6, 1997 | ISBN: 082470035X | Pages: 424 | DJVU | 3,6 MB Based on the proceedings of the recent conference held at the University of Iowa, Iowa City, in honor and celebration of world renowned mathematician T. G. Ostrom's 80th birthday, this unique reference focuses on finite geometries as well as topological geometries in the infinite case;some of which originate with ideas of finite geometric objects. ![]() Mortar Gunner on the Eastern Front: The Memoir of Dr Hans Rehfeldt. Volume 1: From the Moscow Winter Offensive to Operation Zitadelle by Hans Heinz Rehfeldt 2019 | ISBN: 1784383619 | English | 352 pages | EPUB | 16 MB A visceral account from contemporaneous diaries of a soldier who frequently came close to death but somehow survived. ![]() More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming (Volume 2) by CreateSpace Independent Publishing Platform; 2nd edition English | November 8, 2015 | ISBN: 1519187998 | 736 pages | AZW3 | 2.23 Mb More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays out all the game pieces then waits. The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken.You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several puzzles, a maze, a dice game, a word game, a card game, and an image resizer program.This book assumes you either have an understanding of basic Java programming or you have read the first book, Do-It-Yourself Java Games: An Introduction to Java Computer Programming.The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are. |