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Mastering Graphics Programming With Vulkan, 2nd Edition

20-10-2026, 07:44, posted by creativelivenew1

Mastering Graphics Programming With Vulkan, 2nd Edition
English | 2026 | ISBN: 1806116375 | 551 pages | True EPUB | 53.45 MB
Level up your graphics programming with Vulkan by building a modern renderer with GPU-driven techniques, ray tracing, advanced lighting, and neural materials


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Key Features Build a modern Vulkan renderer using a lightweight Vulkan accelerator framework, with bindless resources, frame graphs, and async GPU submission Implement GPU-driven rendering with mesh shaders, GPU culling, and shadows Advance from hardware ray tracing and ReSTIR GI to neural rendering with Slang *Email sign-up and proof of purchase required Book Description Building a modern rendering engine can feel overwhelming when basic Vulkan tutorials only take you so far. This second edition bridges that gap, showing you how production-focused rendering systems manage resources, GPU work submission, geometry, and lighting, while incorporating techniques such as GPU-driven rendering, ray tracing, and ReSTIR GI.

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