Technical Animation in Video Games, 2nd EditionEnglish | 2026 | ISBN: 1041116578 | 359 pages | True PDF,EPUB | 105.43 MB
This book provides a comprehensive overview of video game technical animation, covering the next-generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.