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TutorialsExplore Comprehensive Tutorials for Various SkillsAccess a wide range of tutorials on various topics, including technology, design, business, and more. Whether you're a beginner or an expert, find the perfect tutorial to help you improve your skills and achieve your goals. ![]() Free Download 14 Day Filmmaker – Learn Pro Content Creation In Just 14 Days [Paul Xavier] Learn How to Shoot & Edit Professional-Looking Content Without Spending Thousands on Gear 14 Day Filmmaker has revolutionized how quickly people are able to master content creation skillsets, unlike most online courses that require expensive gear (and cost thousands of dollars). Our focus is on SPEED & AFFORDABILITY! Home Page : Genre / Category :Film & Media File Size :12.3 GB Who This Course Is For You want to learn how to start shooting professional-looking content, but you don't know exactly where to get started.You value SPEED! 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It is especially tailored for VFX artists wanting to take their first steps in Unreal Engine and apply their knowledge to an advanced realtime game engine. It is the followup to Unreal Engine Bootcamp, Part 2 which was previously released The course will cover a breadth of software including Autodesk Maya, Substance Painter, World Creator, Metahuman Creator and the water plugin system for Unreal Engine. Liam Whitehouse is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series. Duration : 4 hours 29 minutes | Language : English | File Size : 10.69 GB | Genre / Category: 3D Tutorials Home page : ![]() Free Download Unreal Engine Bootcamp – Part 1 By Liam Whitehouse This 200-level course is created to teach visual effects artists how to use components of Unreal Engine 5 to create photorealistic worlds for projects. Key theory behind how Unreal Engine fits into the VFX pipeline and which DCC application assets can be imported into Unreal Engine will be covered in detail. The classes will cover the creation of photorealistic DEM landscapes, foliage and tree creation and systems, hard surface models and surfacing, material editing in UE5, character authoring and import using MetaHuman Creator, Sky atmosphere and lighting system in Lumin, water and ocean plugin for UE5, megascans assets for closeup details and Nanite virtual geometry system, post process fx and cinematic camera settings. Liam is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series. 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