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TutorialsExplore Comprehensive Tutorials for Various SkillsAccess a wide range of tutorials on various topics, including technology, design, business, and more. Whether you're a beginner or an expert, find the perfect tutorial to help you improve your skills and achieve your goals. ![]() Free Download AI for Teachers w/ Chat GPT Last updated 2/2023 Created by Allison McCrary MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 19 Lectures ( 1h 9m ) | Size: 608 MB ![]() Free Download Working with Git and GitHub in Visual Studio 2022 Released 3/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Intermediate | Genre: eLearning | Language: English + vtt | Duration: 2h 19m | Size: 392 MB Git is the most commonly used version control system. This course will teach you how to work with Git and GitHub in Visual Studio 2022 to track and store the changes of your C# code and to collaborate with other .NET developers. ![]() Free Download Implementing C# 10 Unit Testing Using Visual Studio 2022 and .NET 6 Released 3/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Intermediate | Genre: eLearning | Language: English + vtt | Duration: 2h 5m | Size: 355 MB This course will teach you how to get started creating unit tests using C# and Visual Studio 2022 to improve the quality of your applications. ![]() Free Download Easy Drawing: Cartoony Characters Published 3/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 3.43 GB | Duration: 2h 39m The beginning of a great journey into your creative world ![]() Free Download Creating Props for Games, Vol.2 - Texturing and Shading for Production Nick Reynolds | Duration: 7:37 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 5,77 GB | Language: English By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any type of asset. Continuing what was started in Creating Props for Games Vol. 1, Senior Environment Artist Nick Reynolds will stay non-destructive and open to iteration by utilizing the power of Allegorithmic Substance Painter. Nick begins Vol. 2 by explaining the fundamentals of physically based rendering (PBR) workflow with easy-to-follow examples and explanations showing real world references and comparing them to what we see in Painter, Unreal and Marmoset Toolbag. Once the foundations are fully examined, the lessons are applied in practice on the model created in Vol. 1 using Substance Painter, Photoshop, PureRef, Marmoset Toolbag and Unreal Engine. By the end of this tutorial, viewers will have the confidence and understanding to texture their own game assets from start to finish, moving forward with confidence through all the steps and hurdles involved in getting a great result for your real-time game project. Homepage ![]() Free Download Creating Props for Games, Vol.1 - Modeling and Baking Normal Maps for Production Nick Reynolds | Duration: 7:23 h | Video: H264 1920x1016 | Audio: AAC 44,1 kHz 2ch | 5,90 GB | Language: English Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus on the most important parts in the creative process while staying non-destructive and open to improvements all the way through to our final bakes. In this introduction to creating props for games, senior environment artist Nick Reynolds examines each step of the process starting with the basic fundamentals and building up to a final low poly model of a sci-fi vehicle. Beginning with easy to follow lectures using simple primitives, Nick explains how you can take detailed information from your high poly models and bake it into a texture for use on an optimized low poly object. Once the fundamentals are fully examined, the lessons are then shown in practice on a complex model using Maya, ZBrush, Substance Painter, Marmoset Toolbag and xNormal. 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