Last updated 12/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.81 GB | Duration: 10h 24m Build Games for Mobile, Smartphones and Tablets
What you'll learn To Master Corona SDK To Master Unity 3D game engine To Learn the Game Development and Production Process To Help you Build the next Block Buster Game Requirements Programming knowledge is a must Description Get to build your own mobile games and launch them in apps store with this course. This extensive course covers the two most powerful and popular game engines for building games for mobile devices. You will learn both Unity 3D and Corona SDK. This course will help you create games for multiple platforms and will provide you necessary training to design, develop and launch the next block buster game. Mobile games are the most popular apps category world wide and you can be part of that market fairly easily with this course. This course covers both Corona SDK and Unity 3D in ten sections with five units dedicated to both of them respectively. The first five units cover Corona SDK the cross platform game engine which can help you build games for iOS, Android, Kindle and Nook. This platform will help you build games quickly and you can implement powerful monetizing APIs like in app purchase and advertisements. The first five units will make you master of this SDK and you can quickly start building games that will sell. The last five units covers the powerful Unity 3D engine. It is one of the most popular game engines in the market and you can make highly advance games using this engine. You will start with basic Unity concepts and then will advance to use advance features like collision detection, character control and terrain handling. You will further learn about handling physics and other game properties. You will surely be a Unity 3D master by the end of this course. Why this course is for you? Covers two of the most powerful cross platform engines in one course Course developed and designed by real game developers Provides you real insight to game development process Requires no prior game development experience Easy to follow process which gets you started quickly Get started and bring all your game ideas to life.. Overview Section 1: Introduction to Game Programming using Corona Lecture 1 Introduction Lecture 2 Introduction to Corona SDK Lecture 3 Setting up the SDK Lecture 4 Corona applications Lecture 5 Corona Sample Applications Lecture 6 Editing an Application Lecture 7 Corona Editor Lecture 8 Hello World Lecture 9 Corona Resources Section 2: Introduction to Lua programming Lecture 10 Intro to Lua Lecture 11 Lua Syntax and Conventions Lecture 12 Variables Lecture 13 Expressions Lecture 14 Statements Lecture 15 Functions Lecture 16 Lua Data Types & Scope Lecture 17 Lua API Section 3: Basic Corona Lecture 18 Display Objects Lecture 19 Display Groups Lecture 20 Events and Listeners Lecture 21 Widgets Lecture 22 Timers Lecture 23 Transitions Section 4: Advanced Corona Lecture 24 Animation Lecture 25 Audio Lecture 26 Media Lecture 27 Physics Lecture 28 Serialization Lecture 29 Menu States Section 5: Game In Corona Lecture 30 Gameplay Lecture 31 Project Setup Lecture 32 Game Objects Lecture 33 Controls Lecture 34 Timer Lecture 35 Score Lecture 36 Game Over Lecture 37 Final Section 6: Unity Programming Lecture 38 Intro To Unity3D Lecture 39 Intro To The Editor Lecture 40 Intro To The SceneView Lecture 41 Components Lecture 42 Adding Components Lecture 43 Prefabss Lecture 44 CreatingAssets Lecture 45 Scenes Lecture 46 Building Section 7: Unity 3D Primer Lecture 47 Intro To Scripting Lecture 48 Variables And Functions Lecture 49 Public vs Private Lecture 50 Modifying Game Objects Lecture 51 Instantiating Game Objects Lecture 52 Capturing Input Section 8: Collosion detection and Character Control in Unity 3D Lecture 53 Intro to Advance concepts Lecture 54 Collision Detection Lecture 55 Advanced Collision Lecture 56 Terrain Lecture 57 Character Controller Lecture 58 Animations And Gem Collection Section 9: Unity 3D - Important Features Lecture 59 Intro To Section Lecture 60 Building The Scene Lecture 61 Ball Spawning Lecture 62 Buckets Lecture 63 Detection And Score Keeping Lecture 64 GUIText Section 10: Unity 3D - Advance Features Lecture 65 Section Intro Lecture 66 MainMenu And Touch Input Lecture 67 GameLogic And GUI Lecture 68 Audio Lecture 69 Advanced Game Logic Lecture 70 Building For Android Lecture 71 Building For iOS Section 11: Course Summary Lecture 72 Summary Lecture 73 Bonus Lecture: More Interesting Stuff, Offers and Discounts Programmers who want to build Mobile games,Game designers