Published 1/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 779.44 MB | Duration: 0h 56m A straightforward game art workflow that you can depend on
What you'll learn Learn the asset creation workflow from blockout to engine implementation UV Unwrap quickly using my sharpening/UVing workflow in Blender Create super clean highpoly bakes using all of the tricks involved in the course Form a seamless export process from Substance Painter to Unreal Engine (UE5 works as well!) Create an easy to use master material in Unreal Engine for all of your textured props Requirements A Desktop PC or Mac with the necessary specifications to run Unreal Engine 4/5 Unreal Engine 5 downloaded and installed Blender (or your modelling software of choice) Adobe Substance Painter (any version) Recommended: Shotpacker (or any UV packing addon), PureRef (free) Description Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Introduction - Written Section 2: Blockout and Pre-Production Lecture 3 Blockout, gathering references, and Pre-Production Lecture 4 Blockout and Pre-Production - Written Section 3: Highpoly and Lowpoly Lecture 5 Highpoly and Lowpoly Process Lecture 6 Highpoly and Lowpoly - Written Section 4: UV Unwrapping Lecture 7 UV Unwrapping and more Lecture 8 UV Unwrapping - Written Section 5: Texturing Lecture 9 Texturing Process in Substance Painter Lecture 10 Texturing - Written Section 6: UE Import and Finale Lecture 11 Export/Import to UE and Finale Lecture 12 Finale - Written Beginner/Intermediate game artists that already have modelling fundamentals but are looking for a clean workflow or tricks to speed up their workflow,Other game developers can also find value in this course, however I don't cover how to 3D model in general, more so the workflow for creating a game asset