Last updated 11/2021 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 8.88 GB | Duration: 6h 48m Paint with your colored pencil, a fun addition to your workflow Last updated 6/2021 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 667.59 MB | Duration: 7h 45m Learn PHP and Wordpress from scratch and Build websites and Applications Published 7/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 3.86 GB | Duration: 5h 31m Learn about the fundamental concepts and tools that will help you create profitable trading strategies Last updated 1/2017 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.36 GB | Duration: 6h 30m Record, Edit and Mix Dialogue; Music and Sound Effects The Gnomon Workshop - Natural Environment Creation Techniques Instructors: Alessandro Cangelosi | 11 Lessons | Duration: 6h 36m Video: MP4 1920x1080 48 KHz | English | Size: 4.2424 GB This six-hour workshop by Alessandro Cangelosi details his tips and techniques used to create large-scale natural environments, such as those used in visual effects. The workflow shows how Clarisse V4, as well as Houdini and Terragen, can be used to create impressive CG environments with realistic skies, atmospheric effects, and procedural assets. The Gnomon Workshop - Introduction to Particle FX in Houdini Vol. 1 Instructors: Alessandro Cangelosi | 8 Lessons | Duration: 7h 5m Video: MP4 1920x1080 48 KHz | English | Level: Beginner | Size: 1.7 GB Houdini is an industry leader in visual effects, putting power into the hands of FX artists working in production for films, TV, and games. As one of the most-used effects tools in the industry, artists can often find Houdini a daunting tool to get to grips with. Here, Alessandro Cangelosi unravels the learning curve to introduce a simple way to approach particle FX using Houdini. Instructors: Tomasz Opasinski | 16 Lessons | Duration: 4h 22m Video: MP4 1920x1080 48 KHz | English | Size: 1.1 GB This beginner's guide for designers aims to break down the barriers that are often faced when incorporating 3D elements into graphic design projects. Following on from Tomasz Opasinski's Understanding the Principles of Poster Design workshop, this project-based introduction tackles a poster design in Cinema 4D R23, providing a quick-start guide to get designers up and running quickly in Maxon's 3D software package. Instructors: Babak Bina | 6 Lessons | Duration: 3h 6m Video: MP4 1920x1080 48 KHz | English | Size: 1 GB Learn how to make photorealistic, production-ready props with this complete modeling and shading guide by Babak Bina, Senior 3D Generalist at Scanline VFX and filmmaker. This 3-hour workshop covers a wide range of tools and techniques for making 3D props, focusing on industry-preferred workflows, and is suitable for artists of any skill level. Beginning with photograph references of a vintage paraffin torch, Babak dissects the anatomy of the object, explaining how to approach the modeling of a photorealistic digital replica and examines a few different hard-surface modeling methods in Maya. He discusses the logic behind his decision-making and how planning ahead can help save headaches further down the line. Instructors: Glen Southern | 15 Lessons | Duration: 3h 29m Video: MP4 1920x1080 48 KHz | English | Size: 2.5 GB Gravity Sketch is one of several VR design and modeling programs being used by artists in media and entertainment to create 3D models within a virtual environment. While 3D has long been a part of the concept design process — helping artists to add convincing dimension, perspective, and scale to their concept designs — the evolution of VR technology in more recent years has allowed developers to create fully featured 3D modeling and sculpting programs that are now being used efficiently across the media and entertainment, automotive, and fashion industries, among others. Creative Director, Glen Southern introduces the principles behind modeling in VR and shares the fundamentals that you need to know when creating your own concepts inside a VR headset. This 3.5-hour workshop begins with a first look at Gravity Sketch and shares how to sketch in VR, before demonstrating Glen's complete concept design and block-out process. Glen then takes the 3D model into Cinema 4D for further exploration and reveals his process when preparing models for the final rendering, which in this case is handled with Redshift. Published 7/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 594.73 MB | Duration: 0h 44m What Is It and What Do You Need to Do? |