Game Design Workbook:
Game Product Management for the Phaser v2.x.x & v3.5+ Gaming Frameworks (6th Edition)
by Stephen Gose
English | 2020 | ASIN: B08J5HKHH6 | 421 Pages | PDF MOBI EPUB | 65 MB
This is the first book in the Game Studio series. Learn how to start and manage game software products and projects. This is a different book format from previous editions for Phaser JS Gaming Development - unlike anything you have seen. It is now a part of the Game Studio Start-up Series leading you into building a secondary source of income from game development and production. As I create a generic game in both Phaser.js v2.x.x and v3.16+ frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's. This workbook is divided in several parts of bundled chapters! For example, if you have never created an online game in HTML5 and "modern" jаvascript, you might like to read the Introduction and Part I (Chapters 1 to 7 ), while a seasoned game developer might start with Part II, III, IV and V (chapters 8 through 14) and scan all the Appendices. If you're a seasoned Business Consultant or Product/Project Manager, I'm certain you'll be interested in the upcoming trends in the gaming industry (Part V "IoT").
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