Buckminster Fullers World Game and Its Legacy
2021 | ISBN: 0367483904 | English | 124 pages | EPUB | 4 MB
This book studies R. Buckminster Fuller's World Game and similar world games, past and present.
Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing crisis, the World Game attempted to turn data analysis, systems modeling ecological, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticized and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naïve, utopian, or technocratic, but we share its problems,
Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities.
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