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Locally Played Real-World Games for Stronger Places and Communities

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Locally Played Real-World Games for Stronger Places and Communities
Benjamin Stokes, "Locally Played: Real-World Games for Stronger Places and Communities "
English | ISBN: 0262043483 | 2020 | 288 pages | PDF | 17 MB
In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the "buy local" economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities.


Stokes shows how impact is greatest when games "fit" to the local community―not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including
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