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Chaos Group Phoenix FD 4.20.00 for Autodesk 3ds Max

      Author: Baturi   |   24 June 2020   |   comments: 0


Chaos Group Phoenix FD 4.20.00 for Autodesk 3ds Max
Chaos Group Phoenix FD 4.20.00 for Autodesk 3ds Max | 718.7 mb
Chaos Group has released Phoenix FD 4.20, the next major update to its fluid simulation software for 3ds Max. This release added support for V-Ray 5 and for 3ds Max 2021, tex uvw...and more to give you extra control and creativity while making under-the-hood tweaks so your fluid dynamics experience is faster and smoother.


4.20.00 Official release - Date: 16 June, 2020
With Phoenix FD 4.20 added support for V-Ray 5 and for 3ds Max 2021, improved TexUVW for smoke simulations and implemented filling an emitter's volume with TexUVW and RGB.
Also improved Standalone and 3ds Max previews and added support for Particle Shader Fog mode rendering with V-Ray GPU, and we also added support for particle displacement for Fog mode. Particle Shaders can now be rendered in V-Ray CPU IPR as well.


NEW
- Support for V-Ray 5
- Support for 3ds Max 2021
- Use surface texture maps or vertex color for Volume Brush and Volume Inject modes; Now you can fill volumes with RGB or TexUVW and melt them.
- Support for Particle Shaders in Fog mode in V-Ray Next GPU and V-Ray 5 GPU
- Support for Particle Shaders in V-Ray CPU IPR
- Velocity Streamline Preview ported to 3ds Max from the Standalone Preview
- Particle Preview in the Standalone Preview
IMPROVED
- Allow the RGB channel to be transported with Fuel like it does with Smoke
- Do not interact with 3ds Max splines as fluid obstacles or emitters unless they are extruded
- Support for displacement in Fog mode of the Particle Shader
- Delete Color Gradient points with Backspace
- Use fully transparent black background color when saving images
- Option to disable the Particle Preview Color Scaling
- Sped up and using less memory for blending frames having Grid Velocity or liquid particles (when using Time Bend controls)
- Render Fire without cache data just by offsetting the Fire Opacity curve above zero (Physically Based must be below 1.0)
- Save images in TIFF format
- Optimized the Velocity Streamlines Preview when the Auto Reduction is off
- Split the Log and Info windows
- Renamed the executable from 'standalone_previewer' to 'phoenix_previewer'
- New A_GetGridSize, $.getGridSize and $.getVersion MaxScript functions
- Renamed 'Frm. Blend' in the Input rollout to 'Grid Blend'

REMOVED
- Dropped support for V-Ray 3
- Dropped support for 3ds Max 2015
FIXED
- Artifacts with texture mapped Volume Liquid Sources
- The WetMap particles were born with sizes equal to 1 scene unit, instead of 1 voxel
- Could not animate the Sticky Liquid option
- Motion Velocity Multiplier of animated objects had no effect if a Phoenix Simulator with Fillup for Ocean was linked to them
- Blocky artifacts around submerged geometry with disabled Clear Inside, when simulating with Fillup For Ocean
- Crash when deleting Active Body originals which had MassFX Rigid Body modifier applied
- Incorrect TexUVW on the borders of smoke simulations
- The Emit Mode was loaded as Surface Force from saved scenes if any of its emitters were geometries, since Phoenix FD 4.0
- SHADER Border Fade did not affect fire in Own Opacity mode
- SHADER Crash when rendering a Simulator which is picked directly into a Particle Shader, since Phoenix FD 4.10
- Random crash during sequence render with Liquid simulator checkbox enabled in the Particle shader and Displacement turned on
- Canceling the 'Building Fog' pre-pass did not stop the rendering
- Ocean Mesh was not constructed properly when Stereo Camera was used with FoV larger than 180
- Motion Blur rendered differently with and without modifiers applied to the Phoenix Mesh- AUR files where the grid data was over 8GB were unreadable
- Incorrect positions of recently born particles when retiming a simulation with adaptive grid
- The green Simulator grid box preview did not account for Resimulation Amp. Resolution
- The Viewport GPU Preview disappeared if the Simulator was flipped by using a negative scale
- When Flip Up Axes was enabled the caches were rotating on every reload
- Could not type in manually in the Timeline Input box
- Crash when selecting out of range start or end for saving a sequence
- GPU Preview was displaying brighter on the first render pass
- If the preview window was resized, saving an image with *.bmp extension produced a skewed picture
- The Slice Level slider was not working in negative direction if Z axis was chosen
- Phoenix's Atmosphere Gamma Correction was ignored in V-Ray Standalone and was always 1.0
- Crash when creating a toolbar preset that uses discharge modifiers and then undoing
- Cropped user interface for the PFlow Test operator, since Phoenix FD 3.99
- Crash when rendering with custom V-Ray for 3ds Max install with 'VRay=' instead of 'V-Ray main plug-ins=' in plugin.ini
- aurloader_s required missing vfree and vmalloc symbols
Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Integrated seamlessly into 3ds Max and optimized to render with V-Ray. Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
Webinar: Introducing Phoenix FD 4.0






Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product: Chaos Group Phoenix FD
Version: 4.20.00 *
Supported Architectures: x64
Website Home Page :
www.chaosgroup.com

Language: english
System Requirements: PC **
Supported Operating Systems: **
Software Prerequisites: **
Size: 718.7 mb


- Chaos Group Phoenix FD 4.20.00 V-Ray 5 for 3ds Max 2016 - 2021
- Chaos Group Phoenix FD 4.20.00 V-Ray Next for 3ds Max 2016 - 2021


System requirements Phoenix FD for 3ds Max
Please make sure that your system fulfills these requirements before installing Phoenix FD:
Phoenix FD for 3ds Max comes in 2 build types - compatible with V-Ray Next and V-Ray 5. If you don't have V-Ray, it does not matter at all which one you install - Phoenix would still be able to simulate, load, save and preview caches, and it would render with the Scanline Renderer. If you do have V-Ray Next or V-Ray 5, please take care to install a matching Phoenix build
Processor Intel 64-bit or compatible processor with SSE 4.2 support
RAM 8 GB RAM and 8 GB swap minimum - recommended 32 GB or more RAM, 32 GB or more swap file
Operating system Windows 7 SP1, Windows 8.1 Professional, or Windows 10 Professional operating system
3ds Max 3ds Max 2016 / 3ds Max Design 2015 or later, 64-bit versions only
USB port Required for dongle licensing, USB 2.0 or newer
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
Chaos License Server 4.5.1 or later

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