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Solid Angle Maya to Arnold 5.2.1 Win x64

      Author: Baturi   |   10 September 2022   |   comments: 0

Solid Angle Maya to Arnold 5.2.1 Win x64
Solid Angle Maya to Arnold 5.2.1 | 3.5 Gb
Product:Solid Angle Maya to Arnold
Version:5.2.1
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows / macOs / Linux *
Size:3.5 Gb

The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.2.1 for Autodesk Maya. This update introduces Arnold 7.1.3.1 and is a minor feature release including several improvements in viewport rendering, OSL shaders, as well as several bug fixes.


5.2.1 - Date: 31.08.2022
Enhancements
Viewport Render improvements.Several improvements were done on the Arnold Render in viewport, including :
- Viewport Render Region now reverts to full frame when disabled (MTOA-1095)
- Progress bar no longer overlaps with status on low resolution screens (MTOA-1138)
- Model bar icons weren't resizing in hiDPI monitors (MTOA-1139)
- Added ability to set custom HUD color (MTOA-1155)
- Arnold HUD no longer overlaps with Maya's heads-up display (MTOA-1141)
- Toolbar icons were greyed out after turning render region off, in viewport full frame mode (MTOA-1153)
"Coat affect" attributes in aiStandardSurface :The attributes coat_affect_color and coat_affect_roughness are now exposed in aiStandardSurface UI
Render callbacks in Arnold RenderView :The pre/post render callbacks are now invoked in Arnold renderview as they were in Maya Renderview. For single frame renders, the post-render callbacks are invoked immediately after the render finishes, but during IPR they are only invoked when the viewer is closed or IPR is disabled (MTOA-1137)
Render through USD Cameras :When a USD file is loaded with mayaUSD, it is now possible to render through cameras that are part of this usd file (MTOA-34)
Incompatible Changes
Pre / Post Render callbacksare now invoked in a different, more consistent way, than in previous versions. Pipelines relying on the previous behaviour might need to be updated.
Bug Fixes
- MTOA-1160 Export selection with motion blur returns invalid cameras data
- MTOA-1081 "Bake Selected Geometry" doesn't always include displacement
- MTOA-934 Crash when drawing a render region before the first render in Arnold RenderView
- MTOA-1146 Crash when doing "Render Current Frame" with docked Maya RenderView
- MTOA-1148 mtoa.mod file in module's root folder has invalid paths
- MTOA-1031 OSL Files in plugin path not reloaded when upating full scene
- MTOA-905 Recompiling OSL shader clears previous values
- MTOA-1142 getLatestVersion was using legacy URL
- MTOA-1154 Prevent MtoA loading error when stereoCameras aren't loaded in Maya
- ARNOLD-10677 - smart opaque did not work on ginstances when source mesh is hidden
- ARNOLD-12486 - Rocky 8 linux crash in kick on startup
- ARNOLD-12487 - Crash when application exits
- ARNOLD-12508 - Camera visible cylinder lights sometimes disappear when animate
- ARNOLD-12544 - "Free Render" not initializing geometries in non-default universes
- usd#1220 Fail to override output filename when AOVs are duplicated
- usd#1234 Fix udim with relative paths
- usd#1247 Check if texture path is empty before trying to resolve it
- usd#1238 Crash in the procedural with varying instance count
- usd#1241 UsdUvTexture should always have ignore_missing_textures enabled
- usd#1245 Read material bindings in the full purpose
- usd#1252 Connect the UsdPreviewSurface opacity into arnold transmission
- usd#1253 Add GeometryLight in CreateFallbackSprim
- usd#1240 Don't remap vertex primvars for pinned curves
- usd#1269 Fix visibility of instanceable prims under a point instancer hierarchy
- usd#1272 Avoid prefixing the primvars before getting their value for converting them to builtin parameter
Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.
Arnold, Maya Quickstart Fundamentals
Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.
Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.






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