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Ziva VFX 2.2 HF2 with Assets (x64)

      Author: Baturi   |   31 October 2023   |   comments: 0

Ziva VFX 2.2 HF2 with Assets (x64)
Free Download Ziva VFX 2.2 HF2 with Assets | 7.9 Gb
Owner:Ziva Dynamics
Product Name:Ziva VFX
Version:2.2 HF2 with Assets
Supported Architectures:x64
Website Home Page :
https://zivadynamics.com/

Languages Supported:english
System Requirements:Windows & Linux *
Software Prerequisites:pre-installed Autodesk Maya 2019-2023
Size:7.9 Gb
Unity has releasedZiva VFX 2.2 HF2, the latest version of its soft tissue simulation plugin for Maya. This hotfix includes fixes to various user-reported issues from the previous release, providing an overall more stable experience.


Ziva Real-Time Release Notes - Release Notes 2.0.1
Trainer
- Improved assignment of vertices to patches in visualizations under Rig > Inspect.
- Made the wireframe be hidden by default when viewing maps.
- Changed brush radius to be visible by default with the ability to turn it on and off.
- Fixed saving file paths with symbolic links in zrtJob files.
- Fixed handling of long file paths in zrtJob files.
- Fixed case handling in file paths in zrtJob files on Windows.
- Added a zrtJob Import Progress dialog box, that opens when importing a zrtJob file, and lists the import tasks that are being performed. It shows the progress of the import with a progress bar. The import can be cancelled by either the Cancel button, ESC key, or by closing the dialog.
- Fixed the Trainer's initial window dimensions sometimes not fitting the screen.
- Made the mouse pointer change when resizing the Trainer window.
- Changed the error message, that is displayed, when the Trainer fails to load a non-existent FBX file from a zrtJob file, to be more verbose.
Maya Player
- Improved assignment of vertices to patches in the paintable maps coming out of the zrtPlayer node.
- Fixed flickering that was noticeable on some .zrt assets, but not in the corresponding .zif files.
Unreal Player
- Added support for Unreal Engine 5.3.
Source Code
- Removed approximate square root optimization from production runtime that was causing noticeable flickering on some assets.
Ziva VFX Release Notes - Release Notes 2.2 HF2
Bug Fixes
VFXACT-1859 Add Nvidia license for referring to helper headers from NVIDIA/cuda-samples repository.
Ziva VFXis the world's leading character simulation solution. The technology features a robust physics solver that enables artists to replicate the materiality and physics of any soft tissue object, including muscles, fat, and skin. This feature, along with the comprehensive collection of out-of-the-box rigging tools, has powered leading CG creatures in titles such as Captain Marvel, Aqua Man, Hellboy, A Dog's Way Home, Small Foot, and more. Ziva simulation technology, which leverage Intel's Math Kernel Libraries, accurately solves the relationship between organic soft-tissue (i.e., muscles, fat, and skin) and external objects such as fabric, textiles, metals, and foams. With simulated human models and digitally reconstructed retail designs, companies can effectively identify how products interact and influence the human body, reducing the demand for live fit tests and redundant manufacturing cycles.
Ziva VFX for Maya Tutorial | Art Directable Rest Shapes
Hit any custom shape or silhouette in your simulation with Ziva VFX Art Directable Rest Shapes, complete with rich, physics-adhering secondary dynamics. This high-demand feature enables animation and VFX teams to reduce their corrective workflow and push their characters, digidoubles, and facial work beyond any artistic limitation.
Founded in early 2015 by Academy Award-winner James Jacobs and USC Professor/TR35-winner Dr. Jernej Barbic,Ziva Dynamicsis changing the way virtual characters are brought to life. Ziva fundamentally changes the character creation process, while providing greater control, speed, and capabilities to artists of all levels. Emerging artists, award-winning studios, and global brands are all leveraging Ziva's technology to make world-class characters for movies, TV, retail experiences, and interactive environments.Unity has announced it'd acquired Ziva Dynamics, leader in sophisticated simulation and deformation, machine learning, and real-time character creation.




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