Free Download Autodesk 3ds Max 2025.1 with Updated Extensions | 5.3 Gb
Languages Supported: English, Deutsch, Français, 日本語, 简体中文, 한국어, Português-Brasil
Owner:Autodesk Inc.
Product Name:3ds Max
Version:2025.1 with Updated Extensions *
Supported Architectures:x64
Website Home Page :
http://www.autodesk.com
Languages Supported:multilanguage
System Requirements:Windows **
Size:5.3 Gb
Autodesk_3ds_Max_2025_1_EFGJKPS_Win_64bit_001_002.exe
Autodesk_3ds_Max_2025_1_EFGJKPS_Win_64bit_002_002.7z
3dsmax-component-security-tools-2025-2.1.7-103
Clothify Pro 1.02 for 3ds Max 2025
Auto.Light.v1.74-2016-2025-iTooHelper.mzp
RichDirt & RichScene for 3ds Max 2025
USD 3ds Max 2025-0.7.4-3446
Autodeskhas announced the release of3ds Max 2025.1, the latest version of its 3D modeling and rendering software. Aside from a new Turbulent Color Noise OSL shader, they're primarily workflow updates, improving the Array and Boolean modifiers, and streamlining skin weight painting.
What's new in 3ds Max 2025.1
3D modeling and layout: updates to the Boolean and Array modifiers
- For procedural modeling, the Boolean modifier gets several workflow improvements for volume meshing. It is now possible to use keyboard shortcuts to control the sensitivity of the Voxel Size spinner arrows; and to abort volume meshing by hitting [Esc].
- The Array modifier, used to create 3D arrays of objects, now supports animation of random number seeds, and processes "up to 250%" faster.
Shading: new Turbulent Color Noise OSL shader
- 3ds Max's OSL toolset gets a new Turbulent Color Noise shader for mimicking natural phenomena like oil films, or creating more abstract rainbow effects.
Character rigging: more precise control over skin weights
- Character artists get new parameters for Paint Weights in the Skin Modifier. The change makes using [Shift] + [Alt] to adjust painting strength for skin weights – described as previously having been "oversensitive" – easier to control.
Rendering and pipeline integration: OIDN denoising enabled by default in Arnold
The integration plugins for Autodesk's Arnold renderer and Substance materials have also been updated.
- MAXtoA 5.7.1.1 enables OIDN denoising in Arnold by default, adds snapshot functionality to the Arnold RenderView, and makes the RenderView dockable. It also supports the new functionality from Arnold 7.3.1.
- Substance for 3ds Max 3.0 adds support for the Substance 3D Connector, Adobe's new open-source framework for transferring data between DCC applications.
3ds Max 2025.1 Update Release Notes
Animation
- Fixed a rare crash when trying to display the Position XYZ controllers rollout in the motion panel. MAXX-76821
- Resolved an issue where a Morph Target could disappear if it was also using a Morph modifier and had other modifiers added or removed from its stack MAXX-76346
Color Management
- Color picker HWBt section now respects the Scene/Display toggle.
- HWBt ramps will also have the warning indicators similar to other ramps in the picker. MAXX-76925
- Custom colors added to the object color palette are now properly color managed in all color management modes. Please note that this palette can hold colors only in the sRGB gamut. MAXX-76265
. Color management settings of the maxstart.max file is now respected
. File/ New operation now keeps the current color management settings intact. MAXX-76636
- Improved speed to show the map when clicking on "Texture Checker (UV_Checker.png)" in UVWUnwrap editor MAXX-76491
- Fixed incorrect Max name when ColorConverter tool is used. MAXX-76486
Core
- 3dsmax.assert.log and DebugOutputString.Log were attempted to be created in 3dsmax root folder, but if root folder was under C:\Program Files creation of these files would fail. In this case, these files are stored to appdata instead (for example C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2025 - 64bit\ENU\Network\DebugOutputString.Log). MAXX-76826
- Fix crash when long path specified in plugin.ini MAXX-76356
- File / Summary Info now shows ellipsed node name if node name > 25 characters, object type name clamping is increased to 12 characters, if do Save to File the file contains unclamped node and object type names. MAXX-73792
- When create a WSM object and bind a node to it, a binding modifier is applied to the node. If the WSM object is then deleted, the binding modifier is now automatically removed. MAXX-71496
- Fixed losing modifier enabled setting for Paste Skin Weights and Project Mapping Holder on scene file save/load. MAXX-76816
- Improved detection of running out of disk space while saving scene file. MAXX-76473
- Fixed an issue in Vector Map where blending between pages of a PDF texture would output unexpected color values MAXX-77120
- Fixed issue where Transform Gizmo axes are shown incorrect in viewports. MAXX-64949
MAXScript
- Macroscript scanner handles / . / comments better. MAXX-76482
- When resizing maxscript listener window, and macro recorder output section was minimized by sliding separator bar up, don't expand macro recorder output section. Did general cleanup of separator bar handling so that at least a sliver of macro recorder or editor windows are always visible. Give consistent look with non 100% dpi scaling. MAXX-76199
- Reviewed the print method of all classes, and implemented 'print_all_elements' logic where applicable. The following classes implement this logic: Array, BitArray, ArrayParam, MAXKeyArray, MultiMaterialClass, MAXModifierArray, NodeChildrenArray, MAXCustAttribArray, Dictionary, SelectionSetArray, MAXNoteKeyArray, and CurvePointsArray. MAXX-77098
- Fixed creation procs for many objects so that they properly support OSnap. MAXX-76902
- Fixed bounding box properties for NodeChildrenArray values. MAXX-76721
- If have a rollout defined in a scripted plugin, and the rollout registers as a callback a rollout defined function that accesses scripted plugin members, will no longer get 'Runtime error: Plug-in not active, unable to access plug-in local or parameter' when the callback function is called. MAXX-71529
- Fixed buildShape handler being called excessively in simpleSpline scripted plugins MAXX-76672
Material Editors
- Slate Material Editor: Material/Map Browser visibility is correctly turned ON/OFF through the Search tool. MAXX-76559
- Slate Material Editor: Improved hit testing on edge of node anchors to allow for more predictable connections. MAXX-71967
- Slate Material Editor: Fixed incorrect order of Maps/Materials > Additional Parameters. MAXX-76196
Modeling
- Resolved a crash that could occur the user attempted to apply the interactive Chamfer tool, or a Chamfer operation (found in the Edit Poly modifier, or Editable Poly base class) to a isolated Vertex MAXX-76911
- Resolved an issue with the Face Extrude modifier where it could cause 3ds Max to crash when reopening a file where this modifier was applied and was sending data up the Modifier Stack for other modifiers to utilize MAXX-77009
- Resolved a crash which would occur if the user had an animated symmetry modifier gizmo/plane and then applied the Array modifier on top of the result. This result would generate messy geometry and eventually crash as the animation timeline was adjusted. MAXX-76710
- Resolved an issue where the state of the Shell modifier was not being properly saved. MAXX-76716
- Fixed a crash that could occur with the Boolean Modifier when choosing a Group object as an operand. MAXX-75643
UI
- Fixed a crash when using Hotkey Editor with non-US keyboard setting. MAXX-77265
- Fix the issue of visible quad viewports during first 3ds Max start up. MAXX-75387
Autodesk 3ds Maxoffers a rich and flexible toolset to create premium designs with full artistic control. With 3ds Max you can create massive worlds in games, visualize high-quality architectural renderings, model finely detailed interiors and objects, and bring characters and features to life with animation and VFX.
Autodesk's 3ds Max 2025brings some updates and features, enriching the toolset for architectural visualization professionals.
What's New in Autodesk 3ds Max 2025
Maximize efficiency in Autodesk 3ds Max with enhanced modeling and rendering toolsets, and more tightly integrated open-source technologies, like OpenColorIO and 3dsMaxUSD.
Autodeskhelps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.