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Begin Shader Programming with Post– processing Effects!

   Author: Baturi   |   10 September 2026   |   Comments icon: 0


Begin Shader Programming with Post– processing Effects!

Download this premium online course featuring high-quality video training, step-by-step lessons, practical demonstrations, and expert instruction. With Begin Shader Programming with Post– processing Effects!, you'll gain practical knowledge through structured learning, hands-on examples, and real-world applications. This comprehensive eLearning resource is ideal for students, professionals, freelancers, and lifelong learners looking to develop valuable skills and stay current with modern industry practices at their own pace.
Published 9/2026
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 3h 30m | Size: 2.55 GB
Learn Shader programming and post processing effects in Godot engine compositor.


What you'll learn


You will become familiar with how shaders work
You will learn the syntax of shading languages (GLSL)
You will learn to apply post-processing effects using shaders
You will learn how the most common post-processing effects are made

Requirements


A computer running Godot Engine 4.3+
Basic Programming Knowledge

Description


welcome to this course.
if you want to start your journey as a technical artist and learnshader programming, there is no better topic to start with than full screen post processing effects.
you don't need any prior knowledge of shader programming since this course is made for beginners, so if you have never written shaders before, this is the perfect starting place for you.
you do need a basic understanding of programming (flow control, data types, variables, functions, etc...).
you will learn how to use Godot engine's compositor to run GLSL compute shaders to create post processing effects.
you will learn how the most common post processing effects are implemented and understand the theory behind how they work.
this course gives you the baby steps into becoming a technical artist, by the end of this course you will be adept in the shading language and in making post processing effects in Godot engine.
you will learn to pass uniform data, modify colors and texture coordinates, create textures and do multi-pass shaders.
here's a list of the effects that are covered as of now in the course
- grayscale and toning
- vignette
- selective hue
- pixelate
- half tone
- radial blur
- chromatic aberration
- box blur
- gaussian blur

Who this course is for


If you're completely new to shader programming,
If you want to get into technical art and graphics without any experience,
If you're a game developer wanting to improve the visuals of your game through tech-art,
this course is where you start!

Homepage


https://www.udemy.com/course/begin-shader-programming-with-post-processing/


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