Danny Mac | Duration: 0h 10m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 663 MB | Language: English
This Blender tutorial will show you a foolproof technique for modeling hair from photo references.
But not just any technique: we're looking for a hairstyle you can quickly adjust by repositioning the hair strands or the cross-section of the hair without too much noodling...because easy does it.
If You're Making Characters for a Game or for Production... We've got that covered, too! You'll learn how to easily tailor the poly count so you can optimize the model.
Optimizing Your Hair's Polycount for Games or Production We then look at how we can translate this information into highly controllable stylized hair in Blender 2.8. This method even allows you to tailor the hair to a production render engine on game engine by allowing you to control the poly count on the fly!
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