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Creating Production-Ready Assets for VFX using Zbrush & Maya

      Author: Baturi   |   24 July 2022   |   comments: 0

Creating Production-Ready Assets for VFX using Zbrush & Maya
The Gnomon Workshop – Designing & Modeling a Creature with Scales – Creating Production-Ready Assets for VFX using Zbrush & Maya
Home Page http://www.thegnomonworkshop.com/tutorials/designing-modeling-a-creature-with-scales
Genre / Category:3D
File Size :1.8GB
Known for his dragon and reptile-inspired creature designs, Dan dives deep into his creative process for creating a scaly creature, from a simple idea to realizing the production-ready asset ready for a visual effects pipeline.   In this 4.5-hour workshop, Dan explains how he achieves a unique but relatable creature design. He starts with a rough concept and refines this based on real-life references. He shares how to block out a creature based on these references and reveals how to sculpt natural-looking shapes using ZBrush. The workshop guides you through his unique technique of creating high-resolution scales and wrinkles — all sculpted by hand. Lastly, he demonstrates how to retopologize a complex model in Maya so it's in perfect condition for texturing and rigging.   This workshop has been created with artists in mind who are looking to develop their sculpting and modeling skills with a focus on reptilian creatures. This title guides you on how a very loose idea can be taken through to a polished production asset while giving you an insight into ZBrush and Maya to speed up your workflow.





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