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Design Patterns In Ruby Programming Oop For Ruby Projects

      Author: Baturi   |   06 August 2022   |   comments: 0

Design Patterns In Ruby Programming Oop For Ruby Projects
Last updated 2/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.47 GB | Duration: 6h 28m
Design Patterns in Ruby OOP for Projects Advanced Ruby Object Oriented Programming Architecture Using Design Patterns


What you'll learn
Understanding of 23 design patterns described in GOF book
Ruby implementation understanding of each design pattern
Ruby source code of each design pattern
125 Quiz questions related to all 23 design patterns
Focus to make a thought process to design
Learn to visualize the problem scenario and solution in OO
20 Design Problems for better thought process
Requirements
Understanding of Object Oriented Concepts
Basic understanding of UML
Experience in Ruby
Description
This "Design Patterns In Ruby" course covers all 23 GOF design patterns with Ruby code implementation.Why learn Design PatternsIndustry requires great software designersDemand for Software Design Skill is highFor flexible and extensible software designTo enhance the Object Oriented Software design skillTo Develop/Understand the design of software productMoving up in Technical ladder by having great tech skillWell prepared for interviewDesign and architecture of any software/solution provides the base and makes it flexible, extensible for future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software for problems which are repeated in nature.This "Design Patterns In Ruby" tutorial gives you understanding of all 23 design patterns described in Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides.This Design Patterns through Ruby course covers :Creational Design Patterns : Abstract Factory, Builder, Factory Method, Prototype, SingletonStructural Design Patterns : Adapter, Bridge, Composite, Decorator, Facade, Flyweight, ProxyBehavioral Design Patterns : Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, VisitorHere is the course content-Introduction to Design PatternsCreational Design PatternsStructural Design PatternsBehavioral Design PatternsIn this Design Patterns using Ruby course, each design pattern is explained in a simple way with intent, problem, solution and structure. Also the information of participants, collaboration, consequences and code implementation are explained for each one. The design pattern structure or example implementation of Ruby source code are explained to understand how it will be implemented using Object Oriented features of Ruby.This Design Patterns with Ruby course also provides Ruby source code of each design pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are 125 quiz questions on Creational, Structural and Behavioral design patterns to check your understanding.This "Learn Design Pattern In Ruby" online course on udemy will help to understand the best practices for design and apply them to do the better design of software projects/solutions in Ruby. It will also help you to prepare well for Design Patterns in Ruby interview questions. Knowledge of design patterns increases the capability to address interview questions of software design. It will be good to have the Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides as a reference book for this course.Design Patterns In Ruby free source code implementation is available in pdf to download."Design patterns in Ruby are such a valuable thing to learn. This course covers a lot of what the original GOF taught us all those years ago. Now we can learn these design patterns in Ruby"So what are you waiting for, click on Buy now button to enroll now and start learning.
Overview
Section 1: Introduction
Lecture 1 Introduction to Design Patterns Using Ruby
Lecture 2 Software Design Patterns Reference
Section 2: Design Patterns
Lecture 3 What are Design Patterns?
Lecture 4 History of Design Patterns
Lecture 5 Why Study Design Patterns?
Lecture 6 Describing Design Patterns
Lecture 7 The Catalog of Design Patterns
Lecture 8 Classification of Design Patterns
Section 3: Creational Patterns
Lecture 9 Abstract Factory Design Pattern
Lecture 10 Abstract Factory Design Pattern In Ruby
Lecture 11 Design Problem - 1
Lecture 12 Builder Design Pattern
Lecture 13 Builder Design Pattern In Ruby
Lecture 14 Design Problem - 2
Lecture 15 Factory Method Design Pattern
Lecture 16 Factory Method Design Pattern In Ruby
Lecture 17 Design Problem - 3
Lecture 18 Prototype Design Pattern
Lecture 19 Prototype Design Pattern In Ruby
Lecture 20 Design Problem - 4
Lecture 21 Singleton Design Pattern
Lecture 22 Singleton Design Pattern In Ruby
Lecture 23 Design Problem - 5
Lecture 24 Creational Patterns Source
Lecture 25 Your Review Matters!
Section 4: Structural Patterns
Lecture 26 Adapter
Lecture 27 Explanation of Adapter Structure Source
Lecture 28 Design Problem - 6
Lecture 29 Bridge
Lecture 30 Explanation of Bridge Structure Source
Lecture 31 Design Problem - 7
Lecture 32 Composite
Lecture 33 Explanation of Composite Structure Source
Lecture 34 Design Problem - 8
Lecture 35 Decorator
Lecture 36 Explanation of Decorator Structure Source
Lecture 37 Design Problem - 9
Lecture 38 Facade
Lecture 39 Explanation of Facade Structure Source
Lecture 40 Design Problem - 10
Lecture 41 Flyweight
Lecture 42 Explanation of Flyweight Structure Source
Lecture 43 Design Problem - 11
Lecture 44 Proxy
Lecture 45 Explanation of Proxy Structure Source
Lecture 46 Design Problem - 12
Lecture 47 Structural Patterns Source
Section 5: Behavioral Patterns
Lecture 48 Chain of Responsibility
Lecture 49 Explanation of Chain of Responsibility Structure Source
Lecture 50 Design Problem - 13
Lecture 51 Command
Lecture 52 Explanation of Command Structure Source
Lecture 53 Design Problem - 14
Lecture 54 Interpreter
Lecture 55 Explanation of Interpreter Structure Source
Lecture 56 Iterator
Lecture 57 Explanation of Iterator Structure Source
Lecture 58 Mediator
Lecture 59 Explanation of Mediator Structure Source
Lecture 60 Design Problem - 17
Lecture 61 Memento
Lecture 62 Explanation of Memento Structure Source
Lecture 63 Design Problem - 18
Lecture 64 Observer
Lecture 65 Explanation of Observer Structure Source
Lecture 66 Design Problem - 19
Lecture 67 State
Lecture 68 Explanation of State Structure Source
Lecture 69 Strategy
Lecture 70 Explanation of Strategy Structure Source
Lecture 71 Design Problem - 21
Lecture 72 Template Method
Lecture 73 Explanation of Template Method Structure Source
Lecture 74 Design Problem - 22
Lecture 75 Visitor
Lecture 76 Explanation of Visitor Structure Source
Lecture 77 Design Problem - 23
Lecture 78 Behavioral Patterns Source
Section 6: Case Study of SysMan - System Management Product
Lecture 79 Introduction
Lecture 80 SysMan Introduction
Lecture 81 Requirements
Lecture 82 Architecture
Lecture 83 Design
Lecture 84 Design Problems 1-4
Lecture 85 Design Problems 5-8
Lecture 86 Design Problems 9-12
Lecture 87 Design Problems 13-16
Lecture 88 Design Problems 17-20
Lecture 89 Design Problems 21-23
Section 7: Bonus Lecture
Lecture 90 Recommended Course and Offer on my other courses
Students,Software Developers/Engineers,Software Designers,Software/Solution Architects,Technical Managers

Homepage
https://www.udemy.com/course/design-patterns-through-ruby/




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