Last updated 11/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 308.76 MB | Duration: 1h 36m
Learn to create a 2D Shooting Gallery game with the Unity Game Engine from scratch!
What you'll learn
Learn the basics of building a 2d shooting game in Unity
Learn the methods to create a custom 2d style game, and apply them to your own
Requirements
A free copy of the Unity game engine
Description
In this tutorial, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine. You'll learn the ins and outs of creating your interface, building 2d targets, the scripting and coding needed to bring it all together, and much more. At the end of this course, you'll be on your way to creating your own 2d games inside of Unity!In this tutorial series, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Overview
Section 1: Overview and the UI
Lecture 1 Download Course Files Here!
Lecture 2 Introduction
Lecture 3 Project Overview
Lecture 4 Configuring the Interface
Lecture 5 Setting Game Tab Resolution
Lecture 6 Orthographic Cameras
Lecture 7 Pixel Coordinates
Lecture 8 Generating Planes
Lecture 9 Draw Calls and Batching
Lecture 10 Customizing the Unity Interface
Section 2: Building our custom game!
Lecture 11 Moving Forward with ScriptableWizard
Lecture 12 Configuring 2D Textures for Atlasing
Lecture 13 Automating Texture Configuration
Lecture 14 Generating Atlas Textures
Lecture 15 Recording UV Data
Lecture 16 Creating the Final Atlas Texture
Lecture 17 Editing UVs
Section 3: Coding, Scripting, and bringing it all together
Lecture 18 Starting the Shooting Gallery
Lecture 19 Coding the Mouse Cursor
Lecture 20 Creating a Game Manager
Lecture 21 Checking for a Win Condition
Lecture 22 Creating Moving Enemies
Lecture 23 Bringing it all Together
Lecture 24 Bonus Lecture: Further Learning with 3dmotive
Beginners to Unity and game making who want to create their own
Homepage
https://www.udemy.com/course/3dmotive-creating-2d-games-in-unity/
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