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Houdini 16.5 - Procedural Prop Modeling - Ammo Crate

   Author: Baturi   |   27 August 2022   |   Comments icon: 0

Houdini 16.5 - Procedural Prop Modeling - Ammo Crate
Last updated 4/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 695.38 MB | Duration: 3h 13m


Learn to model procedurally using Houdini and Substance Painter!
What you'll learn
The ability to create propcedural props for game development.
A better understanding of how to create relationships, in Houdini, to make 3D models procedural.
The ability to create a single Propcedural Prop for games, with unlimited variations.
Requirements
Basic Understanding of Houdini
Basic Understanding of Substance Painter
Description
In this first Installment of the Procedural Props series, we are
going to take a look at how to produce a fully procedural Ammo Crate.
Everything from the geometry, uvs, and textures will be generated
procedurally. When you purchase this course you get over 3 hours
of video training, all the assets created in the course, as well as the
complete Unity setup.Difficulty Level: Intermediate
Duration: 3 hoursFile Size: 325 megsAssets:- Houdini Project Files- Textures- Painter Project File- Unity Package
Overview
Section 1: Introduction and Modeling
Lecture 1 Introduction
Lecture 2 Getting Started
Lecture 3 Blocking in the Crate
Lecture 4 Complete the Crate Block in
Lecture 5 Adding Some Proceduralism
Lecture 6 Adding the Top and Bottom Supports
Lecture 7 Adding more Resolution
Section 2: Modeling Details
Lecture 8 Adding Noise
Lecture 9 Creating Ropes - Part 1
Lecture 10 Creating Ropes - Part 2
Lecture 11 Reusable Rope Digital Asset
Lecture 12 Creating the Nails
Lecture 13 Adding the Clamps
Lecture 14 Creating UVs
Lecture 15 Grouping
Section 3: High Res Modeling
Lecture 16 High Resolution Detailing
Lecture 17 Adding Vertex Colors
Lecture 18 Exporting for Texturing
Section 4: Texturing in Substance Painter
Lecture 19 Creating the Base Materials
Lecture 20 Detailing and Paint Layers
A beginner Houdini user that wants to see how Houdini and can be used to crete Procedural Props for games!,An experienced Modeler who would like to get a better understanding of how to incoporate Procedural Modeling into their pripeline.


Homepage
https://www.udemy.com/course/procedural-prop-modeling-ammo-crate/




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