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Modeling And Texturing Foliage For Games In 3Ds Max & Unreal

      Author: Baturi   |   27 August 2022   |   comments: 0

Modeling And Texturing Foliage For Games In 3Ds Max & Unreal
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.73 GB | Duration: 4h 31m


Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!
What you'll learn
Learn the basics of creating grass, brush, and trees for use in games from start to finish
Learn to implement foliage properly into UDK and make it come alive
Learn how to create master shaders for similar types of assets
Learn to model and texture foliage of different types
Requirements
3ds Max, the latest version of UDK, Photoshop
Description
This in-depth tutorial covers everything you need to know about creating foliage! We'll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!
About the Instructor
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
Overview
Section 1: Modeling and Texturing Trees and Foliage in 3ds Max
Lecture 1 Introduction
Lecture 2 Importing Textures
Lecture 3 Material and Baking of Grass
Lecture 4 Texturing the Grass
Lecture 5 Creating a Low Poly Grass Plane
Lecture 6 Arranging Grass Patches
Lecture 7 Introducing Tree Branches
Lecture 8 Making the Tree Branch
Lecture 9 Creating High Poly Leaves
Lecture 10 Arranging the Leaves on the Branch
Lecture 11 Materials and Baking of a Branch
Lecture 12 Texturing the Branch
Lecture 13 Intro to Creating a Tree
Lecture 14 Making a Tree Trunk
Lecture 15 Adding Branch Geo to the Trunk
Lecture 16 Creating Leaf Groups
Lecture 17 Making the Tree Canopy
Lecture 18 Optimizing and Leaf Normals
Section 2: Working with Foliage and Materials in UDK
Lecture 19 Introduction to Foliage in UDK
Lecture 20 Importing and Starting the Master Material
Lecture 21 Master Material Specular Highlights
Lecture 22 Adding Parameters to the Material
Lecture 23 Tweaking Foliage in a Scene
Lecture 24 Adding Wind to Foliage
Lecture 25 Foliage Conclusion
Lecture 26 Bonus Lecture: Further Learning with 3dmotive
Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage,Intermediate 3ds Max users


Homepage
https://www.udemy.com/course/3dmotive-building-foliage-for-games-using-3ds-max-and-udk/




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