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Sculpting CG Creatures In Zbrush Elder Thing

      Author: Baturi   |   27 August 2022   |   comments: 0

Sculpting CG Creatures In Zbrush Elder Thing
Published 3/2015
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.89 GB | Duration: 6h 16m


Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
What you'll learn
Sculpt a complex monster bust using ZBrush
Master ZBrush's features for creating large and small surface details
Requirements
Pixologic's ZBrush sculpting software
Description
In this series, we take on one of the very oddest creatures of the Cthulhu pantheon: the Elder Thing! We'll be using Dynamesh for the entire alien entity but we're going to pull some "Frankensteining" - that is, we're going to be creating different parts of the creature in different files to refine and finesse them before adding them to a singular IMM brush so that we can 'sew' together all the different elements into one cohesive, yet awesomely monstrous creature! We'll be running the gamut for detailing using brushes, alphas, layers and the IMM brush to end up with a very unique entity that would make Lovecraft proud! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Overview
Section 1: Blocking in the Major Shapes
Lecture 1 Intro to Elder Thing Sculpting
Lecture 2 Reference Materials and Creating the Base Shapes in Dynamesh
Lecture 3 Creating the Eye Stalks
Lecture 4 Creating the Cilia
Lecture 5 Shortening the Eye Stalks + Adding Some Shaping
Lecture 6 Creating the Feeding Tubes
Lecture 7 Creating the Wings
Section 2: Building the Surface Details
Lecture 8 Intro to Secondary Detailing
Lecture 9 Secondary Details on Head & Neck
Lecture 10 Continued Detailing on Head & Neck
Lecture 11 Begin Secondary Detailing on Body
Lecture 12 Continued Detailing on Body
Lecture 13 Adding Details to Body Underside
Lecture 14 Final Neck Tweaks and Re-proportioning
Section 3: Creating Additional Appendages
Lecture 15 Intro to Detailing Limbs
Lecture 16 Creating the Tenticular Foot
Lecture 17 Finishing Secondary Details on Tenticular Foot
Lecture 18 Posing the Tentacles
Lecture 19 Creating the Arm While Changing Direction of Style
Lecture 20 Finessing the Arm and Adding Fingers
Lecture 21 Scaling & Posing the Fingers and Overview
Section 4: The IMM Brush and Final Polish Work
Lecture 22 Intro to Final Monster Detailing
Lecture 23 Creating the Eyestalk for IMM Brush
Lecture 24 Finishing the Eyestalk and Cilia for IMM Brush
Lecture 25 Creating the Feeding Tube for IMM Brush
Lecture 26 IMM Brush Tweaks and Using It to Add the Eyestalks
Lecture 27 Using IMM Brush to Insert the Feeding Tubes
Lecture 28 Using IMM Brush to Insert the Cilia
Lecture 29 Creating New Wings
Lecture 30 Finessing the New Wing, Placing Them, and Reviewing the Final Creature
Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters


Homepage
https://www.udemy.com/course/3dmotive-sculpting-cg-creatures-in-zbrush-elder-thing/




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