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Model A Low Polygon Character In Autodesk Maya 2017

      Author: Baturi   |   31 August 2022   |   comments: 0

Model A Low Polygon Character In Autodesk Maya 2017
Last updated 12/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 936.13 MB | Duration: 3h 0m


Creating a character using 2k poly or less
What you'll learn
Set up a character schematic in the modeling workspace.
Model characters using simple cylinders and extrusions
Model hands using cubes and cylinders
Explore how this low poly modeling technique works with UV mapping
Map individual groups of polygons with different aiStandardSurface shaders
Make shaders that have different subsurface scattering effects
Use Skydome and studio lighting techniques to enhance surfacing effects
Requirements
You should have a basic familiarity with Maya's modeling interface.
This is a beginning to intermediate level course.
Ideally students should complete the Create and Render a Wooden Toy Car in Autodesk Maya 2018 if you are new to Maya or 3D in general.
Description
In this course, we are going to explore low polygon modeling techniques as they apply to a "simple" (and I use that term in quotes) character. Working in low polygon's means we get to pare down the generally complex character modeling process into a sub-2000 polygon character. Many of these techniques can be "scaled up" to use on characters with higher polygon budgets, but in this era of smartphone games, having the ability to model in lower polygon counts is very relevant and useful.
Overview
Section 1: Introduction
Lecture 1 Inspiration and Template Setup
Lecture 2 Shaping the Body
Lecture 3 Adding the Leg
Lecture 4 Modeling the Arm
Lecture 5 Attaching the Arm
Lecture 6 Modeling the Foot
Lecture 7 Hexagonal Optimization
Lecture 8 Creating the Hand pt. 1
Lecture 9 Creating the Hand pt. 2
Lecture 10 Attaching the Fingers
Lecture 11 Attaching the Hand to the Arm
Lecture 12 Finishing the Body
Lecture 13 Modeling the Head
Lecture 14 Creating the Eyes and Neck
Lecture 15 Starting the UV Map
Lecture 16 Finishing the UV Map
Lecture 17 Beginning the Skullcap for the Hair
Lecture 18 Finishing the Skullcap and Extruding the Hair
Lecture 19 Optimizing the Hair
Lecture 20 UV Mapping the Hair
Lecture 21 Creating an aiStandardSurface for the Character
Lecture 22 Surfacing the Hair
Lecture 23 Studio vs. Skydome Lighting Techniques
Lecture 24 Creating Clothing for the Character
Any 3D artist who is interested in character modeling from a low polygon standpoint.,Any 3D artist who wants to learn more about the Arnold aiStandardSurface material


Homepage
https://www.udemy.com/course/model-a-low-polygon-character-in-autodesk-maya-2018/




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