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Virtual Reality Contact Center Fundamentals

      Author: Baturi   |   11 November 2022   |   comments: 0

Virtual Reality Contact Center Fundamentals
Last updated 3/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 492.23 MB | Duration: 0h 52m
Learn the fundamentals for a Virtual Reality Contact Center for your Enterprise


What you'll learn
Learn the basic concepts of a Virtual Reality Contact Center
Understand the Architecture of the Virtual Reality Contact Center
Learn the layers of integration between Metaverse and Contact Center Technologies
Understand how to enable a Virtual Reality Contact Center for your Enterprise
Requirements
Any Contact Center or Operations Experience
Description
Learn the fundamentals concepts for VR / AR integrated to Contact Centers on this training. Learn how with 3D spaces in the metaverse will let you capitalize, socialize, learn, collaborate and play in ways that go beyond what we can imagine. Facebook's vision for bringing the metaverse to life together had a great potential for Customer Service. Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR. Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Why a Virtual Reality Contact Center?
Lecture 2 Why a Virtual Reality Contact Center?
Section 3: Understanding Metaverse
Lecture 3 Understanding Metaverse
Section 4: Understanding Digital Twins for the Contact Center
Lecture 4 Understanding Digital Twins for the Contact Center
Section 5: Architecture for Metaverse
Lecture 5 Architecture for Metaverse
Section 6: Augmented Reality and Virtual Reality for the Contact Center
Lecture 6 Augmented Reality and Virtual Reality for the Contact Center
Section 7: Social Media and Metaverse Contact Center for your Enterprise
Lecture 7 Social Media and Metaverse Contact Center for your Enterprise
Section 8: Architecture for the Virtual Reality Contact Center
Lecture 8 Architecture for the Virtual Reality Contact Center
Any Telecom, IT User, Contact Center User


Homepage
https://www.udemy.com/course/virtual-reality-contact-center-fundamentals/




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