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Create a Physics–Based Platformer in Godot!

      Author: Baturi   |   09 April 2024   |   comments: 0

Create a Physics–Based Platformer in Godot!
Free Download Create a Physics–Based Platformer in Godot!
Published 4/2024
Created by Evan Helford
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 19 Lectures ( 2h 33m ) | Size: 1.6 GB


A Comprehensive Guide to Crafting Dynamic Games with Signals, Code, Sound Effects, and More
What you'll learn:
Master the basics of Godot 4 by setting up interactive game environments, including ground platforms and obstacles, for a physics-based platformer.
Develop and control a player character, implementing smooth movement and jump mechanics, aligned with camera movements for an engaging gameplay experience.
Utilize Godot's signal system to create responsive game elements, establishing effective communication between game components for dynamic interactions.
Design a user-friendly game interface and a main menu, integrating essential UI elements and a win zone to structure complete and polished game levels.
Requirements:
Some prior programming knowledge will help but isn't entirely necessary, since I walk you through everything step-by-step.
Description:
Dive into the exciting world of game development with "Mastering Physics-Based Platformers in Godot," a comprehensive course designed to take you from novice to proficient in crafting engaging, dynamic games. Through hands-on lessons, you'll explore the intricacies of Godot, a powerful open-source game engine, and learn to manipulate its features to bring your creative visions to life.What You Will Learn:Physics and Player Mechanics: Start by creating a snappy, responsive player character, learning the physics that make movement feel natural and fun. Adjust mass, apply forces, and control the character's interactions within the game world.Lighting and Environment: Illuminate your scenes with directional and environmental lighting, adding depth and atmosphere to your game, making it more immersive and visually striking.Coding and Controls: Delve into GDScript to script player movement and game mechanics. Use variables and Vector3() to control and refine your game's behavior, and customize the player controls through the Input Map for a seamless gaming experience.Dynamic Obstacles and Collectibles: Create spinning obstacles and collectible items like crystals and coins, incorporating them into your game to challenge and reward players.Camera Mechanics: Implement a camera gimbal system, ensuring a steady, focused view that follows the player without unnecessary rotations, enhancing the gameplay experience.Sound Effects and Signals: Learn the dos and don'ts of sound design, using signals to trigger effects that complement the game action, enriching the player's sensory experience.Advanced Game Elements: Progress to more complex game components, using signals and visual effects to enhance interaction, and design a compelling main menu that rounds off your game.By the end of this course, you'll not only have a solid understanding of physics-based game development in Godod but also a fully functional game that showcases your new skills. Whether you're looking to start a career in game development or want to create games as a hobby, this course will provide the foundation you need to succeed.Join "Mastering Physics-Based Platformers in Godot" and start your journey into the captivating world of game development today!
Who this course is for:
Interested in learning game development, specifically using the Godot 4 engine.
Beginners to intermediate users in game development seeking to understand and implement basic to somewhat advanced game mechanics in Godot.
Hobbyists or aspiring game developers who want to build their own physics-based platformer games.
Game design students or enthusiasts looking to expand their skills in using signals, UI elements, and camera controls within a game development environment.
Homepage
https://www.udemy.com/course/create-a-physics-based-platformer-in-godot/









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