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Introduction To C++ For Game Developers

   Author: Baturi   |   04 January 2026   |   Comments icon: 0


Free Download Introduction To C++ For Game Developers
Published 1/2026
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.72 GB | Duration: 20h 59m
Build a 2D Game Engine from Scratch: Master C++ Fundamentals, OOP, and Modern Engine Architecture with SFML 3 and CMake.


What you'll learn
Understand and correctly implement C++ variable declarations, common data types (including arrays, vectors, and maps), and I/O operations.
Use if/else statements, switch statements, and various loop structures (for, while, do-while) for game logic and iterative tasks.
Define, call, and manage functions, including the use of multiple parameters, returning values, and effectively employing enum types.
Explain the difference between Stack and Heap memory and the importance of manual memory deallocation on the Heap.
Use memory references (&) and raw pointers (*) to access memory addresses and pass variables to functions by reference for efficient modification.
Implement smart pointers to automatically manage memory and prevent common issues like memory leaks and cycling references.
Create effective C++ classes using member functions, class constructors, and class destructors to represent game objects and systems.
Utilize access specifiers (public, private, protected) to properly encapsulate data and functionality.
Implement core OOP principles, including inheritance, polymorphism, operator overloading, and manage the "Big Five".
Install and set up a C++ Integrated Development Environment (IDE) like Visual Studio or CLion.
Understand the C++ build stages (Preprocessor, Compilation, Assembly, Linking, Execution) and organize code using header files and forward declarations.
Use a build system (e.g., CMake) to create and link static and shared libraries, and integrate external libraries (like SFML) into a C++ project.
Set up the fundamental Application and World classes to create a basic game engine loop and project structure.
Define and integrate the Object class, along with key game systems such as Physics, Damage and Health, and an Asset Manager for loading resources.
Program enemy behavior (like chasing), manage collision, apply damage to player and enemy ships, and implement weapon upgrade mechanics.
Develop an in-game Head-Up Display (HUD) and User Interface (UI) elements, including kill counts, a health bar, and a game over screen.
Apply debugging techniques to fix common issues , implement a Sound System for background music and effects, and add visual polish.
Requirements
A basic level of computer literacy (installing software, navigating file systems) and a commitment to learning a foundational programming language for advanced software development.
Description
This course is a comprehensive, project-based program designed to guide you through building a complete, functional 2D Game Engine and a game from the ground up using C++. Master modern C++ programming principles and apply them directly to create your own scalable game engine and a complete game using the SFML 3 library and the CMake build system.Who is this course for?This course is for developers who have a foundational understanding of programming and are looking to specialize in C++ for game development, transitioning from core principles to professional engine architecture.Course Progression and Key Modules:The curriculum is structured sequentially, moving from core language features to complex game systems:Module 01: C++ Fundamentals: Solidify your foundation with a deep dive into core C++ syntax, common data types, control flow (If statements, Switch statements, Loops), functions, and standard data structures like Arrays, Vectors, and Maps.Module 04: Object-Oriented Programming (OOP): Learn the core of professional C++ design. This module covers Classes, Constructors, Destructors, Access Specifiers (public/private), Inheritance, Polymorphism, Operator Overloading, and managing class member functions with Const and Static keywords.Module 03: Memory and Pointers: Demystify C++ memory management. You will explore Stack and Heap memory, learn to avoid common issues like memory leaks, and master Smart Pointers (Unique, Shared, and Weak) for safe, efficient resource management.Module 05: Building the Game Engine: This is the heart of the course, where you build the core architecture. You will install and configure the CMake build system, integrate the SFML graphics library, establish the project's structure, implement the main Tick and Render Game Loops, and design core engine classes such as Application, World, and the Actor base class.Game Feature Implementation (Modules 06 - 11): Apply your engine knowledge to build out a full game:Player & Projectiles: Implement player input, clamping movement to the screen, and creating owner-based projectile systems with their own movement logic.Physics System: Implement basic Collision Detection, the Health Component, and enemy AI behaviors like Chasing and off-screen Spawning.Damage & Health: Centralize damage settings, create a Ship Stats class, and implement the logic for applying damage to both the player and enemies.Weapon Upgrades & UI: Develop features like Spread Shot, implement a system to track enemy deaths, and build the user interface, including the Main Menu, Game Over Screen, Kill Count, and Health Bar.Debugging & Polish: Finalize the game with touches like basic player rotation, Camera Shake effects, and a complete Sound System for audio polish.By the end of this course, you will have a fully working, self-built C++ game engine, giving you the practical experience necessary to tackle more ambitious projects.
This course is designed for individuals who have little to no prior experience with the C++ programming language but have a strong interest in game development and are ready to learn a complex, powerful language.,Absolute C++ Beginners: Students who have never coded in C++ or are looking for a comprehensive, structured introduction to the language's fundamental concepts, including variables, data structures (arrays, vectors, maps), control flow, and functions.,Aspiring Game Developers: Individuals whose primary goal is to build their own game engine or work on low-level game systems. The course directly transitions C++ fundamentals into building an application, world, and physics system.,Programmers from Other Languages: Developers experienced in languages like Python, Java, or C# who want to transition to C++ for performance-critical applications like game development, and specifically need to master manual memory management and object-oriented principles.,Students Ready for an In-Depth Study: Given the course's coverage of complex topics like memory management (Stack/Heap), raw and smart pointers (unique, shared, weak), and the Big Five of object-oriented programming, learners should be prepared for a rigorous, detail-oriented learning experience.
Homepage
https://www.udemy.com/course/introduction-to-cpp-for-game-developers/


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