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Game Design in Production From Idea to Release

   Author: Baturi   |   27 May 2026   |   Comments icon: 0


Game Design in Production From Idea to Release
Published 5/2026
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English + subtitle | Duration: 4h 49m | Size: 5.48 GB
Master the real tasks of game designers throughout an entire game development to build your own game or work in a studio


What you'll learn


Real game design workflow used in production and apply it to the specific challenges of indie game development.
Detailed

Description

of what is expected from a game designer during the production of a video game.
Templates and best practices to develop design documents that are under the responsibility of a game designers and explanations on how to write them.
Step-by-step method on how to run effective playtests to identify design flaws early and improve your indie game through real players feedback.

Requirements


This course does not require any specific skill

Description


Game design is not a single creative act—it is astructured process, driven by clear methods and purposeful design documentation. This is the main lesson I have learnt through my 30 years carreer as a game designer and creative director
This course teaches aspiring game designers and indie developershow to work through each phase of game development using the right processes and design documents at the right time. The focus is practical and production-oriented: how to structure ideas, reduce risk, and support development with clear, usable documentation.
- Inideation, you will learn how to turn raw ideas into a focused game vision through concept documents that meet professionals' expectations.
- Inpre-production, you will learn how to develop two crucial documents: The game design document and the pitch deck.
- Inproduction, you will learn how to interact with the rest of the team and how to use playtests to refine and tune the game.
- Inthe pre-launch phase, you will learn what is expected from a game designer.
By the end of the course, you will knowwhich design documents to create, when to create them, and how to use them as decision-making tools, giving you a clear and professional game-design workflow from concept to release.
Every key production document is illustrated by examples, and the assignments will allow you to build an effective portfolio.

Who this course is for


Indie developers ready to build and ship their game using real-world design methods.
Aspiring game designers who want to join a studio and understand real production expectations.
Game design students who want to discover the real tasks of game designers in a game development.

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