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Week 3 of 15 – Foundry Nuke From Zero to Hero!

      Author: Baturi   |   24 August 2024   |   comments: 0

Week 3 of 15 – Foundry Nuke From Zero to Hero!
Free Download Week 3 of 15 – Foundry Nuke From Zero to Hero!
Published 8/2024
Created by Sajjad Aradfar
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 25 Lectures ( 3h 46m ) | Size: 2.73 GB


Everything About Different Types OF Tracking Tools In Personal Nuke Projects, and VFX companies
What you'll learn:
Mastering All Types of Tracker Whether 2D or 3D
Building Advanced Compositing Skills
Mastering Foundry Nuke from Fundamentals to The Top Levels
Preparing for Industry Standards
Concepts and techniques for digital compositing
Good compositing habits, compositing workflow and hierarchy, script organization
Requirements:
No Experience Is Needed. You Just Need To Love Film Compositing And I Will Explain Everything From Zero To Hero
Description:
Week 3 of 15 - Foundry Nuke From Zero to Hero! is the third course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke. Also you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.Throughout this week we will cover everything you need to know about tracking in nuke. Whether its 2D or 3D. there is a range of tools and technics at your disposal, each suited for different tasks, and shot requirements.we will learn about 2D tracker, 3D tracker, stabilize 2D, stabilize 3D, planar tracker of perspective and non-perspective surfaces, smart vector, vector distort, grid warp, grid warp tracker, corner pin tracker, image plane gizmo, lens distortion, luminance keying, tracking accuracy, camera parallax, camera lens issues, blurry shots, 3D projection, inpaint beauty, wind simulationsThere will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5
Who this course is for:
Beginners in VFX: Those who are new to compositing and visual effects and want to learn the fundamentals from scratch.
Students and Aspiring VFX Artists: Students pursuing a career in visual effects or individuals aiming to transition into the field of compositing.
Self-taught Artists: Individuals who have some basic knowledge of compositing or Nuke but seek structured learning to deepen their understanding and fill gaps in their knowledge.
Professionals Transitioning to Nuke: Professionals already working in related fields (such as animation, motion graphics, or video editing) who wish to expand their skill set into compositing using industry-standard software like Nuke.
Freelancers and Independent Artists: Freelancers or independent artists looking to enhance their capabilities to compete in the competitive market of visual effects.
People who have no experience with digital compositing and are curious to learn
Beginners with experience in another image software (I.E Photoshop or After Effects) and want to transition into Nuke
Homepage
https://www.udemy.com/course/week-three-of-fifteen-foundry-nuke-from-zero-to-hero/








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